![]() ![]() ![]() “We are hoping that the community will love playing our game and would encourage anyone with thoughts or feedback to join the Steam Discussions section and share them with us! Have an idea for a new level design? New obstacle mechanic? Let us know, we want the community to be involved in the development of the project. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? As well there are currently 15 levels implemented in the game, ready to be played.” “The game is currently feature complete in that all the game's planned mechanics have been implemented and are already in the game. /rebates/&252fxteam-minibot. What is the current state of the Early Access version? “The biggest difference in the full release will be the number of levels available to play.” How is the full version planned to differ from the Early Access version? “We're estimating to have full release of the game by Q3 of 2021.” Our teams range from 1-100+ engineers from 55+ countries, and are filled with people who take ownership, have a long-term mindset, are passionately curious, and. For 15 years, weve been providing high-performing, on-demand and scalable teams for leading brands. Early Access will allow the studio to spend more time on designing and developing levels while getting feedback from the community about the direction they would like the game to take.”Īpproximately how long will this game be in Early Access? X-Team is that long-term, painfree solution for the modern engineering department. “TYM's current biggest lack of content is the amount of levels. ![]()
0 Comments
Leave a Reply. |